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Checkers
Your pieces: 12 · Computer's: 12
You won!
Moves 0 Time 0:00 Won 0 of 0 Best none yet
Classic American checkers on an 8 by 8 board, against the computer at three levels. Free, with no sign-up.
Also try: Yacht Dice · Mini Crossword
How to play Checkers
Checkers is played on the dark squares of an 8 by 8 board. You have the 12 dark pieces at the bottom and move first; the computer has the 12 red pieces at the top. Capture all of the computer's pieces, or leave it with no move, to win.
- Tap one of your pieces, then the square to move it to. The squares it can reach are marked with a dot. Tap the piece again to put it back.
- A piece moves one square diagonally forward, onto an empty dark square.
- To capture, jump diagonally over a computer piece next to yours onto the empty square beyond it. The captured piece is taken off the board.
- If you can capture, you must. When more than one piece can, the ones that can are outlined, and you choose which capture to make.
- After a jump, if the same piece can jump again, it keeps going: tap each landing square in turn.
- A piece that reaches the far row is crowned and becomes a king, marked with a crown. Kings move and jump diagonally in any direction, backwards too. Being crowned ends that move.
- If 40 moves go by on each side with no capture and no ordinary piece moved, the game is a draw.
Choose how strong the computer is above the board: Easy, Medium or Hard. Undo takes back your last move and the computer's reply, as many times as you like. Hint suggests a good move.
Tips
- Keep the pieces on your back row at home for as long as you can: while they are there, the computer can't crown a king.
- Move toward the middle of the board. Pieces on the edges are safe, but they have fewer ways to move.
- Count before you trade. Because captures are compulsory, you can sometimes give up one piece to force a jump that lets you take two.
- Get a king as soon as you safely can. A king that can move backwards is worth much more than an ordinary piece.
Keyboard
Arrow keys move between the dark squares. Press Enter or Space to pick up a piece, move to a marked square and press Enter again. Escape puts the piece back. H shows a hint and Ctrl+Z undoes.
Questions
Do I have to jump?
Yes. In American checkers a capture is compulsory: if you can jump, you must. If more than one jump is possible, you choose which one. The pieces that can jump are outlined.
Who moves first?
You do, with the dark pieces. That matches the official rules, where the darker side always moves first.
How strong is the computer?
Easy makes plenty of mistakes. Medium looks a few moves ahead. Hard looks much further ahead and is a real challenge. You can change the level at any time, and Undo takes back a move.