Spite and Malice

Goal cards: you 20, computer 20

Computer: 0 cards in hand

The computer's goal pile and discard piles

Building piles: Ace up to Queen, any suit. Kings are wild.

Your goal pile and discard piles

Your hand

Moves 0 Time 0:00 Won 0 of 0 Best none yet

Race the computer to play off your 20-card goal pile, building up from Ace to Queen on shared piles. Kings are wild. Free, with no sign-up.

Also try: Kings in the Corner · Crazy Eights · Solitaire

How to play Spite and Malice

Spite and Malice is for two players here: you and the computer. It uses two ordinary decks shuffled together. Each of you has a goal pile of 20 cards with only the top one face up. The aim is to be the first to play every card from your goal pile.

Tap a card, then the building pile to put it on. A card from your goal pile or a discard pile that fits only one pile plays there at once. To end your turn, tap a card in your hand, then one of your discard piles. Undo takes back one step at a time.

Keyboard

Tab moves between your goal pile, your discard piles, the building piles and your hand, and the arrow keys move between the cards in your hand. Enter or Space chooses a card or a pile. H shows a hint, Ctrl+Z undoes and Escape cancels a choice.

Questions

How do you play Spite and Malice?

Each player has a goal pile of 20 cards with the top one face up. Between you are up to four building piles, each built up from an Ace to a Queen in any suit. On your turn your hand is filled to five cards. Play cards onto the building piles from your hand, your goal pile or the top of your discard piles, then end your turn by putting one card from your hand on one of your four discard piles. The first to play every goal card wins.

What do Kings do?

Kings are wild. A King can go on any building pile as the card it needs, or start a new pile as an Ace. The game shows which card each King stands for.

What happens when a building pile reaches the Queen?

It's set aside. When the stock runs out, the set-aside cards are shuffled to make a new stock.

What if I play all five cards in my hand?

You draw five more and keep going.

Can I take a move back?

Yes. Undo takes back one step at a time, including the computer's turn. Hint suggests a good play.