Pinochle

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Four-handed partnership Pinochle with a computer partner: bid, name trumps, meld, and take the counters. First to 150. Free, with no sign-up.

Also try: Euchre · Spades · Bid Whist

How to play Pinochle

This is four-handed partnership Pinochle. You play with a computer partner, North, against two computer players, West and East. The deck has 48 cards: two each of the Ace, 10, King, Queen, Jack and 9 in every suit. Each player gets 12 cards.

Cards you can't play are dimmed, and tapping one says why. Last trick shows the four cards just played. There's no Undo, because you're playing against the computer.

Keyboard

Tab moves to the bid list, the buttons and your cards. Enter or Space plays a card. H shows a hint.

Questions

How do you play Pinochle?

Four players in two partnerships use a 48-card deck: two each of the Ace, 10, King, Queen, Jack and 9 in every suit. Each player gets 12 cards. Players bid for the right to name trumps, then everyone lays down their meld (scoring combinations). Then 12 tricks are played: Aces, 10s and Kings taken in tricks are worth a point each.

Why does the 10 beat the King?

In Pinochle the cards rank Ace, 10, King, Queen, Jack, 9. The 10 is second only to the Ace.

What counts as meld?

A run (Ace, 10, King, Queen and Jack of trumps) is 15. A King and Queen of the same suit is a marriage, 2, or 4 in trumps. The 9 of trumps is the dix, 1. One Ace of each suit is 10, one King of each 8, one Queen 6, one Jack 4. The Queen of spades with the Jack of diamonds is a pinochle, 4, and both pairs are a double pinochle, 30. The game counts it all for you.

What are the playing rules?

Follow suit if you can, and play a card that beats the best one in the trick if you have one. With none of the suit led, you must play a trump if you have one. Of two identical cards, the one played first wins.

How does scoring work?

Aces, 10s and Kings in the tricks a side takes count 1 each, and the last trick 1 more: 25 in all. A side keeps its meld only if it takes at least one of those. The side that won the bid scores its meld and counters if they reach the bid, and loses the bid if not. The other side scores what it made. First to 150 wins.