Whist

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Classic partnership Whist with a computer partner: follow suit, win tricks, and score a point for every trick over six. Free, with no sign-up.

Also try: Spades · Euchre · Hearts

How to play Whist

Whist is for four players in two partnerships. Here you play with a computer partner, North, against two computer players, West and East. Each player gets 13 cards.

Cards you can't play are dimmed. Last trick shows the four cards just played. There's no Undo, because you're playing against the computer.

Keyboard

Tab moves to your cards; Enter or Space plays the card. H shows a hint.

Questions

How do you play Whist?

Four players in two partnerships each get 13 cards. The dealer's last card is turned up, and its suit is trumps for the hand. The player on the dealer's left leads, and everyone must follow suit if they can. The highest trump wins the trick, or the highest card of the suit led. Your partner here is North.

How does scoring work?

The first six tricks a side takes, its book, score nothing. Every trick after that scores 1 point. The first side to 7 points wins the game.

What is the difference between Whist and Bridge?

Bridge grew out of Whist. Whist has no bidding: trumps are set by the turned-up card, and both sides simply try to take as many tricks as they can.

Why is there no Undo?

You're playing against the computer, so taking back a card after seeing the others wouldn't be fair. Hint suggests a good card, and Last trick shows the cards just played.