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Daily Kakuro
Monday, October 12, 2026
| 16 | 17 | 11 | |||||
| 24 | 19 | 5 | 12 | ||||
| 23 | 77 | ||||||
| 137 | |||||||
| 3 | 87 | ||||||
| 19 | 13 | 14 | 4 | ||||
| 6 | 23 | ||||||
| 12 |
You finished today's Kakuro!
A new Kakuro is ready at midnight. Get a reminder: add to your calendar or Google Calendar.
Time 0:00 Won 0 of 0 Best none yet
Your daily calendar
The calendar marks the days you've played on this device. Choose a day to play its puzzle.
Get a daily reminder
Add a reminder to your calendar, and it will tell you each morning when new puzzles are ready. It's set for 9am; you can change the time or remove it in your calendar at any time. We don't ask for your email.
How to play Kakuro
Kakuro is a crossword made of numbers. Fill every white square with a digit from 1 to 9. Each black square with a number is a clue: the number above its diagonal line is the total of the white squares to its right, and the number below the line is the total of the white squares beneath it.
- A run is a line of white squares, across or down, between black squares. Its digits must add up to its clue.
- No digit can appear twice in the same run. So a run of two that adds up to 4 must be 1 and 3, never 2 and 2.
- Tap a white square, then a digit. You can also type the digit.
- The line under the grid shows both runs through the square you've chosen. When only a few sets of digits can make a total, it lists them.
- A digit repeated in a run, or a full run with the wrong total, turns red.
- Every puzzle has exactly one solution, checked by a solver before it goes on the site.
Choose a size above the grid: Easy, Medium or Hard. Notes lets you pencil in the digits a square might be. Check marks wrong squares with a dashed outline, and Hint fills in the square you've chosen. Undo and Redo have no limit.
Tips
- Learn the totals that can only be made one way. Two squares adding to 3 must be 1 and 2, and to 17 must be 8 and 9. Three squares adding to 6 must be 1, 2 and 3, and to 24 must be 7, 8 and 9.
- Where an across run and a down run share a square, that digit must fit both. Often only one digit does.
- Use notes for the squares you're not sure of, then cross digits off as the runs around them fill in.
Keyboard
Arrow keys move between white squares, skipping the black ones. Type a digit to fill a square, or hold Shift to add it as a note. N turns notes on and off, Delete clears a square, Ctrl+Z undoes and Ctrl+Y redoes.
Questions
How do you play Kakuro?
Fill each white square with a digit from 1 to 9. The clue above a black square's diagonal is the total of the white squares to its right; the clue below is the total of those beneath it. No digit repeats within a run.
Where should I start?
Look for totals that can only be made one way. Two squares that add up to 3 must be 1 and 2; two that add up to 17 must be 8 and 9. The line under the grid lists the sets for the square you've chosen when there are only a few.
Does every puzzle have one solution?
Yes. A solver checks every puzzle before it goes on the site and keeps only those with exactly one solution.
Is Kakuro like Killer Sudoku?
They share the adding up, and no repeated digits within a group. Kakuro has no rows, columns or boxes to fill, though: just the runs of white squares between the clues.